cylinder { <0,0,0>,<0,0.10,0>,1.00 
           texture { pigment { color rgb<1,1,1>}
                   //normal  { bumps 0.5 scale <0.005,0.25,0.005>}  
                     finish  { phong 0.5 reflection 0.00 }
                   } // end of texture

           scale <1,1,1> rotate<0,0,0> translate<0,0,0>
         } // end of cylinder -------------------------------------
